Etredal
Etredal
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My VR Game Failed, So I'm Releasing it for free!
Check out Blockies VR here for Oculus Quest: www.meta.com/experiences/4920494881296963/
I have been developing this game on and off for the last 3 years. My goal was always to make enough money to continue to improve the game, but marketing proved too tough for me. Instead I decided I will just release it for free and hope that it gains enough traction to work on it going forward. I would love to continue the development of the game, but right now it's just not possible. Maybe someday it will be... I have been out of game development for a while now but I am hopeful I will get the spark again!
For general information about my channel including music used: github.com/etredal/youtube-details/
Переглядів: 2 554

Відео

Unlock the Secret to ChatGPT: Introduction to Prompt Engineering with AI
Переглядів 787Рік тому
chat.openai.com/ We'll start by explaining what prompts are and how they work. Then, we'll dive into the different types of prompts and how they can be used to generate high-quality responses from ChatGPT. We'll also cover how to optimize your prompts for specific tasks and how to fine-tune ChatGPT to generate even better results. Whether you're a seasoned AI practitioner or just starting out, ...
Indie VR Game Simple Bug Fix! -- Blockies VR Devlog
Переглядів 104Рік тому
Bug hunting in Blockies VR. A game I've been working on for the past few years. This is a simple introduction to the game, and you can learn a little about OpenXR in Unity using C# to develop a VR game! For general information about my channel including music used: github.com/etredal/youtube-details/
Unity Optimization - Static Occlusion Culling
Переглядів 1,2 тис.2 роки тому
Blockies VR Discord: discord.com/invite/Xr3kMcdpfg Unity has many features for optimization in order to improve the frame rate of your game. One simple one for large scenes is Static Occlusion Culling, which means you don't render meshes that are not actually being shown on the camera. This technique doubled the framerate for my VR game on the Oculus Quest 2. For general information about my ch...
Volumetric Fog in Unity using Particles (Any Rendering Pipeline)
Переглядів 83 тис.2 роки тому
Learn how to make local volumetric fog in Unity using just particles instead of any specialized shaders or needing URP or HDRP, although this should work with any pipeline requiring only the most minor of changes. Hopefully this video is useful. Checkout the GitHub link here: github.com/etredal/FogTutorial For general information about my channel including music used: github.com/etredal/youtube...
Canvas and BattleView UI | Unity RPG Game -- Tutorial Part 8
Переглядів 1 тис.3 роки тому
In this beginner series we start working on a simple 2D Role Playing Game such as Undertale or Earthbound using Unity. We will be working on using animations, creating effects, starting with dialog, fighting against enemies, and more. This is a long term development of a game that you can be proud of. Github for this project: github.com/etredal/rpg_game Assets: brewpanda.itch.io/flying-slime op...
Blur Effect (Shader) and Battle View UI | Unity RPG Game -- Tutorial Part 7
Переглядів 3,2 тис.3 роки тому
In this beginner series we start working on a simple 2D Role Playing Game such as Undertale or Earthbound using Unity. We will be working on using animations, creating effects, starting with dialog, fighting against enemies, and more. This is a long term development of a game that you can be proud of. Github for this project: github.com/etredal/rpg_game Blur UI Asset: assetstore.unity.com/packa...
Level Design and Game Controller | Unity RPG Game -- Tutorial Part 6
Переглядів 3143 роки тому
In this beginner series we start working on a simple 2D Role Playing Game such as Undertale or Earthbound using Unity. We will be working on using animations, creating effects, starting with dialog, fighting against enemies, and more. This is a long term development of a game that you can be proud of. Github for this project: github.com/etredal/rpg_game For general information about my channel ...
Patrolling AI | Unity RPG Game -- Tutorial Part 5
Переглядів 2993 роки тому
In this beginner series we start working on a simple 2D Role Playing Game such as Undertale or Earthbound using Unity. We will be working on using animations, creating effects, starting with dialog, fighting against enemies, and more. This is a long term development of a game that you can be proud of. Github for this project: github.com/etredal/rpg_game For general information about my channel ...
Unity Animator | Unity RPG Game -- Tutorial Part 4
Переглядів 1963 роки тому
In this beginner series we start working on a simple 2D Role Playing Game such as Undertale or Earthbound using Unity. We will be working on using animations, creating effects, starting with dialog, fighting against enemies, and more. This is a long term development of a game that you can be proud of. Github for this project: github.com/etredal/rpg_game For general information about my channel ...
Screen Border and Enemies | Unity RPG Game -- Tutorial Part 3
Переглядів 2,1 тис.3 роки тому
In this beginner series we start working on a simple 2D Role Playing Game such as Undertale or Earthbound using Unity. Learn the basics of programming in C# and how to lots of different game mechanics. This includes: movement, art, animation, camera systems, battle systems, dialog, quests, and more. Github for this project: github.com/etredal/rpg_game For general information about my channel in...
Cameras with Cinemachine | Unity RPG Game -- Tutorial Part 2
Переглядів 6713 роки тому
In this beginner series we start working on a simple 2D Role Playing Game such as Undertale or Earthbound using Unity. Learn the basics of programming in C# and how to lots of different game mechanics. This includes: movement, art, animation, camera systems, battle systems, dialog, quests, and more. Github for this project: github.com/etredal/rpg_game For general information about my channel in...
Intro to Scenes and Programming | Unity RPG Game -- Tutorial Part 1
Переглядів 1,6 тис.3 роки тому
In this beginner series we start working on a simple 2D Role Playing Game such as Undertale or Earthbound using Unity. Learn the basics of programming in C# and how to lots of different game mechanics. This includes: movement, art, animation, camera systems, battle systems, dialog, quests, and more. Github for this project: github.com/etredal/rpg_game Art Used: bakudas.itch.io/generic-rpg-pack ...
Unity Physics | Visual Scripting in Logic Forge -- Tutorial for Beginners (P5)
Переглядів 5313 роки тому
Today we will look at using rigidbodies and physics in unity. Learn how to make a capsule collide, jump, and move around with a determined velocity. This is a tutorial for complete beginners to learn how to use Unity with the visual scripting tool "Logic Forge" available on the asset store. Logic Forge allows for new easy ways to program in Unity faster. Visual Scripting Tool: assetstore.unity....
Unity Vectors | Visual Scripting in Logic Forge -- Tutorial for Beginners (P4)
Переглядів 3773 роки тому
Learn how to use vectors in Unity. Work with the horizontal and vertical inputs provided by Unity. This is a tutorial for complete beginners to learn how to use Unity with the visual scripting tool "Logic Forge" available on the asset store. Logic Forge allows for new easy ways to program in Unity faster. Visual Scripting Tool: assetstore.unity.com/packages/tools/visual-scripting/logic-forge-55...
Unity Advanced Logging | Visual Scripting in Logic Forge -- Tutorial for Beginners (P3)
Переглядів 1463 роки тому
Unity Advanced Logging | Visual Scripting in Logic Forge Tutorial for Beginners (P3)
Unity Logging | Visual Scripting in Logic Forge -- Tutorial for Beginners (P2)
Переглядів 1723 роки тому
Unity Logging | Visual Scripting in Logic Forge Tutorial for Beginners (P2)
Unity Basics | Visual Scripting in Logic Forge -- Tutorial for Beginners (P1)
Переглядів 4803 роки тому
Unity Basics | Visual Scripting in Logic Forge Tutorial for Beginners (P1)
Coding Wizard Sorcery - Unity Devlog #8
Переглядів 2183 роки тому
Coding Wizard Sorcery - Unity Devlog #8
A Wizard and his Particles - Unity Devlog #7
Переглядів 1633 роки тому
A Wizard and his Particles - Unity Devlog #7
Stress Test the Game and Level Transitions - Unity Devlog #6
Переглядів 2133 роки тому
Stress Test the Game and Level Transitions - Unity Devlog #6
Introduction to Tiles and Tile Rules in Unity [Tutorial]
Переглядів 1 тис.3 роки тому
Introduction to Tiles and Tile Rules in Unity [Tutorial]
Projectile Combat for Spider Webs! - Unit Devlog #5
Переглядів 2773 роки тому
Projectile Combat for Spider Webs! - Unit Devlog #5
I Create Spider AI Pathfinding - Unity Devlog #4
Переглядів 6093 роки тому
I Create Spider AI Pathfinding - Unity Devlog #4
Platformer Level One Complete - Unit Devlog #3
Переглядів 1633 роки тому
Platformer Level One Complete - Unit Devlog #3
Advanced AI in Unity [Tutorial] - Physics, Pathfinding, Editor Adjustments
Переглядів 48 тис.3 роки тому
Advanced AI in Unity [Tutorial] - Physics, Pathfinding, Editor Adjustments
Particles, Shaders and Advanced Animations - Unity Devlog #2
Переглядів 4983 роки тому
Particles, Shaders and Advanced Animations - Unity Devlog #2
Crazy Physics Engine - Unity Devlog #1
Переглядів 3423 роки тому
Crazy Physics Engine - Unity Devlog #1
Installing Unity and Unity Hub (Setting up a license)
Переглядів 2 тис.4 роки тому
Installing Unity and Unity Hub (Setting up a license)
Interning at a Top Tech Company Tips (FANG+ What to Know for CS Students)
Переглядів 2124 роки тому
Interning at a Top Tech Company Tips (FANG What to Know for CS Students)

КОМЕНТАРІ

  • @fremenGaming
    @fremenGaming 3 дні тому

    Wow, lack of knowledge. This is not volumetric fog.

  • @zombiiebonezz
    @zombiiebonezz 9 днів тому

    If I am making a PNC adventure and have a character sprite how would I get it to flip on the x axis when walking the opposite way that the sprite faces normally (in my case left)? This video was super helpful by the way! Thanks sm!!

  • @MisterOx_Vr
    @MisterOx_Vr 12 днів тому

    How do I place stuff on the grid

  • @CurtisJensenGames
    @CurtisJensenGames 15 днів тому

    I think I'm going to try doing this with inheritance instead. Thanks for the video!

  • @xereqd
    @xereqd 17 днів тому

    All my figures appear in one place and there is an inscription “Index was outside the bounds of the array”. What to do?

  • @erdemyigit1
    @erdemyigit1 17 днів тому

    nice tutorial.

  • @akashiseijuro2816
    @akashiseijuro2816 26 днів тому

    ALARM How to set animations to each chesspiece like for white_pawn this anim, for white_rook this anim and etc

  • @dofdofi6075
    @dofdofi6075 Місяць тому

    Nice.....

  • @humanngan91
    @humanngan91 Місяць тому

    for the xBoard and yBoard, can it be replaced by public int xBoard {get;set; } ?

  • @TheDarkVRKnight
    @TheDarkVRKnight Місяць тому

    I will be trying this game out as it resembles one of my favorite games from the nintendo Wii. Check out a game called Boom Blocks there was 2 of them and they were amazing fun, and i hope this feeds that craving of that style game in VR. Can't wait to get into it.

  • @ninjacodertech
    @ninjacodertech Місяць тому

    its been a while!

  • @NagarajBhat-gp4mn
    @NagarajBhat-gp4mn Місяць тому

    i did all steps correctly but while when i press the play button the game will play but when i tap the pieces the pieces are not moving please give me a suggestion

  • @CaptainJAm24765
    @CaptainJAm24765 Місяць тому

    What's the game called?

    • @Etredal
      @Etredal Місяць тому

      Blockies VR

    • @CaptainJAm24765
      @CaptainJAm24765 Місяць тому

      @@Etredal alr I'll make a video about it on Monday. Good luck

  • @CaptainJAm24765
    @CaptainJAm24765 Місяць тому

    At least you tried.ill play the game and make a video about it. And I will make my followers play it

  • @frozenninja4030
    @frozenninja4030 Місяць тому

    I will be happy to give it a try. Sorry it didn't work out how I'm sure you envisioned it going, but now you can say you have fully produced a game and the sky is the limit! Best of luck!

  • @DemoEvolvedGaming
    @DemoEvolvedGaming Місяць тому

    My heart breaks for you that App Lab Hell basically killed your game getting any traction with users. Sorry to hear that. As far as the game itself, I think Blockies VR is perhaps not the strongest, most smile inducing name for an Angry Birds style of game. Off the top of my head, I wonder if names like "Block Knock Jamboree" , "Stack Smack Attack" or "Topple Towers" would be more appealing. Additionally, it looks like your shoot mechanic is -- throwing the item. And while that feels natural to do, it fundamentally is a very inaccurate way of targetting things in vr. So I must wonder if you had a slingshot with arc preview, or could attach the item to the front of an arrow and shoot it with a bow mechanic if the game would actually give the player much more agency and feeling of power over the game. Mainly what this does for the player is to cleanly seperate the act of aiming from the act of firing the shot. When aiming and firing are done in the same motion it is very clumsy in vr. Finally, on the name of this video, I would replace the word "it" with the actual name of your game. This front loads the sales pitch to the user rather than making them dive into the video and figure out the name for themselves.

  • @BobInGreek
    @BobInGreek Місяць тому

    i can tell u by that, you wouldnt gain money from that game, but if u want some ideas for a game that will attract people, let me know

    • @Etredal
      @Etredal Місяць тому

      Always happy to hear ideas :)

  • @timberangry1
    @timberangry1 Місяць тому

    I think i heard app lab was going to be phased out and properly integrated into the store? Maybe wait for that?

    • @Etredal
      @Etredal Місяць тому

      Yes, still waiting on this!

  • @kairu_b
    @kairu_b Місяць тому

    Commenting for the YT algorithm

  • @simonfaulkner18
    @simonfaulkner18 Місяць тому

    Good luck 👍 💓

  • @imcartermatic
    @imcartermatic Місяць тому

    not a developer, but an avid gamer with a deep focus on analytics and statistics. I think VR's total playerbase is low... along with that, the most active users I think are of a younger age. With that being said, the ability to generate income from a VR title is a fraction of the ability a pc or console/both game has. Don't let the low numbers distract you though, and your project is most likely not an asset flip. You did the coding yourself, you used assets for art. The game is there, the paint job isn't original, but the game is. Keep up the work, if its your dream, don't let it die. The dream I mean.

    • @MrLordbeavis
      @MrLordbeavis Місяць тому

      I'm not sure you are right. I have met many 50+ VR users

    • @Gr3gl_
      @Gr3gl_ Місяць тому

      Did you know gorilla tag generates 1 million unique users per day?

    • @Etredal
      @Etredal Місяць тому

      My thinking was that the playerbase is low but so is the number of games being released to VR headsets. So my hope was that my game could stand out. As it turns out I guess it's not a 1:1 proportion and the discoverability is not as easy. Thank you for the positive words and I still have hope to switch out the art at some point :)

  • @sniper44x
    @sniper44x Місяць тому

    Im gonna write this down and see if i can follow in unreal engine

  • @sniper44x
    @sniper44x Місяць тому

    Oh cool

  • @Kethra430
    @Kethra430 Місяць тому

    Not free... I literally just checked the Meta store Cost 4.99$ What the heck

    • @Etredal
      @Etredal Місяць тому

      Some people are seeing the old price :( Meta hasn't rolled the price change out for everyone yet sadly, please wait. I can post an update when they change it.

    • @Kethra430
      @Kethra430 Місяць тому

      @@Etredal awww I see. Thank you so much for responding. That would be super.

  • @bigpappa_
    @bigpappa_ Місяць тому

    Thank you for creating VR games

    • @Etredal
      @Etredal Місяць тому

      Thank you :D

  • @saladslapbattles2391
    @saladslapbattles2391 Місяць тому

    Hey just wanted to leave at comment for some words of encouragement. I don't know much about game development but i have been taking coding lessons for about 2 years now and it's pretty cool seeing someone else talk about their game and the process they went through to make it. I think you should know that what your doing is going to help you learn a lot about development, and just because the game doesn't shoot off and become famous in the first few weeks doesn't mean it never will. The VR market is tough to get into and most people don't really branch out to try new VR games so it might take a while for your game to start gaining some traction. Just keep on the grind and make sure to just have fun with the game. Best of luck to you bro.

    • @Etredal
      @Etredal Місяць тому

      Thank you very much! Words of encouragement are very helpful!

  • @beanpwnz
    @beanpwnz Місяць тому

    fingers crossed this helps get more exposure. Sorry it was something you lost money on but hopefully you enjoyed the time you spent on the project!

    • @Etredal
      @Etredal Місяць тому

      I did, and it's something for me to be proud of.

  • @jackmiddleton2080
    @jackmiddleton2080 Місяць тому

    You have virtually no marketing for your game on your channel. Hello?

    • @Etredal
      @Etredal Місяць тому

      Yeah that is true, I did mostly other forms of advertising as I was mostly keeping this channel about programming tutorials. In hindsight I should have put far more videos out about it on this channel too.

  • @ivanteece
    @ivanteece Місяць тому

    Good job, looks like you've learned a great deal!!!

    • @Etredal
      @Etredal Місяць тому

      Yeah that is true! I'm proud of the game overall

  • @KapperTube
    @KapperTube Місяць тому

    You should be proud of what you accomplished. Great job!

    • @Etredal
      @Etredal Місяць тому

      Thank you!

  • @littlenickjr
    @littlenickjr Місяць тому

    Hey I watched the full video and empathize with the grind and dissapointing traction. However try not to be too discouraged. I've been doing this kind of stuff as a hobby for 8 years, and within that there's been many projects, some were 6 months, some also 3 years. If it hadn't been for the culmination of lessons learned (failure) and brutally developing a seemingly infinite list of new skills, I never would of been able to create what's possible now. Don't stress about any particular project too much, keep learning what does or doesn't work, evolve your current skills and develop new ones, gradually discover your own style, and the experiences you will be able to create will be amazing.

  • @zaarbeats
    @zaarbeats Місяць тому

    best video

  • @BanesBluff
    @BanesBluff Місяць тому

    nice series, many thanks!

  • @ENuffPancakes
    @ENuffPancakes Місяць тому

    im at full volume and i can barely hear you bro 😭

  • @AcidicVoidLive
    @AcidicVoidLive 2 місяці тому

    Exactly what I was looking for, thanks a lot!

  • @k_eremy_aral2179
    @k_eremy_aral2179 2 місяці тому

    Thanks!

    • @Etredal
      @Etredal 2 місяці тому

      Of course!!!! Thanks for the support!

  • @lizbethtabuena3216
    @lizbethtabuena3216 2 місяці тому

    would this work in a 2d game?

  • @tobiasbn2005
    @tobiasbn2005 2 місяці тому

    hey i basicaly copied the script word for word but my private Path path always seem to be null and honestly i have no idea when its supposed to get set as something

  • @pornhub987
    @pornhub987 3 місяці тому

    Не знал что афоня еще и программировать умеет,а косит под дурачка

  • @skurneha7163
    @skurneha7163 3 місяці тому

    Thanks for the tutorial, I was having issues with the A* pathfinding and I couldn't quite figure out the Brackeys tutorial because my enemies are ground based and not air based. Your tutorial was perfect :)

  • @ArGul_0
    @ArGul_0 3 місяці тому

    No Renderers that are marked static were found in the scene. Please mark all renderers that will never move as static in the inspector. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

    • @flaviasomarriba6555
      @flaviasomarriba6555 3 місяці тому

      did you find an answer to that if I may ask?

    • @ArGul_0
      @ArGul_0 3 місяці тому

      @@flaviasomarriba6555 I was making a 2D game and it turned out that Occlusion Culling on 2D games is enabled by default

  • @AyataHiragi
    @AyataHiragi 4 місяці тому

    Thank you so much!!

  • @immersemuffin8281
    @immersemuffin8281 4 місяці тому

    I've been stuck on how to mouse move. Then I found your video and I feel so much happier that I was able to move my character. thank you so much!!!

  • @cathychoi6959
    @cathychoi6959 4 місяці тому

    Thanks for your detailed content!

  • @fierorecensione5828
    @fierorecensione5828 4 місяці тому

    TOP!

  • @razvolution8084
    @razvolution8084 4 місяці тому

    Hello, I really wanted to thank you for the work you have done, this is the coolest course for self-development in this area. I am from Russia and none of the Russian-speaking developers have done this. You are a great fellow, I am very grateful to you. <3

    • @KateCute
      @KateCute 4 місяці тому

      Скажите, пожалуйста, как вы поменяли разрешение экрана на 9:16? Я не могу найти

  • @tinacruzart
    @tinacruzart 5 місяців тому

    Wow, thank you so much! Just what I needed for my project :D

  • @calalmuradov6162
    @calalmuradov6162 5 місяців тому

    my movePlate in other side game why ?

  • @BradfordMelluish
    @BradfordMelluish 5 місяців тому

    If you're having trouble with `NullReferenceException: Object reference not set to an instance of an object`, make sure that your objects have all of the necessary components associated in Unity. In my case, my MovePlate prefab failed to save for some reason, and lost its 2D Box Collider and Script components, which was the source of the error. If you're unsure what components you need to have on each object, Etredal has the completed unity project zip file on the github, which you can compare against.